What´s new in FishVille


What I did:  I completely redesigned the camera and the way the items work, meaning I animated each item in Blender. I also added the sword and the apple as new Items.

Items can now be switched using HotBar, which also makes it nice to see which item you have.

The people that are in the pictures are NPCs that will be walking around the village which I still have to model. They go to pre-determined points, but they pick a random one each time, if an NPC decides to go to, say, point A, that point is set as taken, and no other NPC can go to it until the previous NPC leaves. This takes care of the fact that no more than one NPC stops at any one point.

And last I added Post Processing, I'm happy with the current look, but if you have any suggestions I certainly won't be opposed. It still needs tweaking at night, as everything is completely black there.

What's left: Model the whole map with the aforementioned village and castle. Fix/completely redo how the night and day switching works. create NPCs for which new tools/material can be created. And quite possibly redo the Shop and Mine scenes.

Thanks for reading. And see you next time :)

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